Magnus



Magnus is a  ranged hero whose position is usually in midlane. Magnus is a powered hero in the early game. You have to be patient and careful playstyle. The disadvantage is the lack of mobility, so be careful of bushes.


Magnus Ability

(Heroic Perk)
Arcane Rite
Whenever an enemy is hit by any of Magnus’ abilities, they are afflicted with an Arcane Mark for 4s. Magnus’ abilities have additional effects when hitting marked enemies. Additionally, Magnus can basic attack a marked target to consume the mark, exploding it for bonus crystal damage
(A Skill)
Mystic Missile
Magnus fires a magic missile in the target direction, dealing crystal damage to the first target hit. Hitting an enemy with Arcane Mark scatters the missile, dealing crystal damage to all nearby enemies
(B Skill)
Chrono Driver
Magnus sends a disc of time in the target direction that returns to him, dealing crystal damage to all targets it passes through. Enemies with Arcane Mark are briefly stunned.
(Ultimate Skill)
Seraphic Flare
Magnus gathers arcane energy in the target direction for 1s, dealing crystal damage to all targets in the area afterwards.Deals 40% bonus damage to enemies with Arcane Mark. If an enemy hero dies within 0.3s of getting hit by this ability, they will explode in Arcane Magic, launching Mystic Missile to all nearby targets.



Magnus Talent

(Rare Talent)
(Epic Talent)
(Legendary Talent)
Mystic Seer
Mystic Seer
Arcane Mark lasts longer and marked targets are revealed.

Bonus Duration: 8 seconds 
Arcane Alchemist
Arcane Alchemist
Arcane Mark is not consumed when basic attacking a marked target. Magnus passively gains attack speed.

Passive Attack Speed: +75%
Infinite Arcana
Infinite Arcana
All ability cooldowns are reduced upon hitting an enemy hero with an ability.

 Cooldown: 30%





Magnus Build

 Core Item
+30 Crystal Power +35% Cooldown Speed +400 Max Energy +5 Energy Recharge  Passive: Upon damaging an enemy hero with an ability, refresh all ability cooldowns by 10% (maximum 3s). This can only occur once every 3s.
Clockwork
+80 crystal power  Passive: Abilities dealing crystal damage to enemies (excluding lane minions) deal 10-120 (level 1-12) + 60% of your crystal power as bonus crystal damage over 3s and apply Mortal Wounds for the duration.
Spellfire
Clockwork & Spellfire is core item. Magnus ability is very powerful and we have to use skills as often as possible.
.
 Early Game
+15 Crystal Power
Crystal Bit
+15 Crystal Power
Crystal Bit
Passive: +0.3 move speed. (Does not stack with other boots.)
Sprint Boots
Early game choose 2 crystal bit , from this two we can build spellfire first. Don't forget to buy shoes if your gold is enough (in first 5 minutes).

 Mid Game
 Optional
Defense       /    No Defense
+80 crystal power  Passive: Abilities dealing crystal damage to enemies (excluding lane minions) deal 10-120 (level 1-12) + 60% of your crystal power as bonus crystal damage over 3s and apply Mortal Wounds for the duration.
Spellfire

+30 Crystal Power +35% Cooldown Speed +400 Max Energy +5 Energy Recharge  Passive: Upon damaging an enemy hero with an ability, refresh all ability cooldowns by 10% (maximum 3s). This can only occur once every 3s.
Clockwork

+200 Max Health  Activate: Gain a barrier worth 100-600 (level 1-12) and block all debuffs for 1.5s. (75s cooldown)
Reflex Block
+150 Max Health +15% Cooldown Speed +250 Max Energy +3.5 Energy Recharge  Passive: +0.7 move speed. (Does not stack with other boots.)  Passive: Travel.  Activate: Sprint for 2s (45s cooldown).
Halcyon Chargers
+55 Shield
Kinetic Shield
+55 Armor
Coat of Plates
+45 Crystal Power
Heavy Prism
+10% Shield Pierce +20 Crystal Power
Piercing Shard
In the mid game you need to build 2 core item and at least 1 boots tier 2/3, choose defense or no defense. See items that are used by the enemy, use the appropriate counter item.

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